Now hold S and do the same as before anywhere on the Material Editor screen to create a Scalar Parameter (This is going to determine how much of a glow the object has, or how Intense the glow is).
Next hold V on your keyboard and press anywhere on the Material Editor screen to create a Vector Parameter (Simply put this is where you will choose what color you want the glow to be).
From the menu on the left change the Blend Mode from Opaque to Additive and the Shading Model from Default Lit to Unlit.
Double click on the material to open the Material Editor.
Make a new folder for Materials if you don’t already have one.
I have been experimenting with the Material Editor lately and have found a way to create a simple glow material in less then 2 minutes, this is very simple to do and straight forward.