

However, while it may not be the most amazing, what the do have is solid and polished. how much can they actually do, given the current code base and that the underlying system wasn't designed with that feature in mind). the invasions were limited, and contained in a seamless-scenario so the regular world remained as it was), some is from accrued technical debt (i.e. Some of this is from intentional design choices (e.g. Similarly, the recent zone-altering invasions were really good, and I enjoyed them a lot, but they were still not as impressive as what Rift was doing at launch (though in that case, I think the new Blizzard tech is capable of most of it at this point - they just didn't design the entire zone with that sort of regular event in mind, or intend to make it a core feature of the game or world). Transmog is an obvious example - even with the massive overhaul done for this expansion, it's still handled better in many other games. I often don't think Blizzard has the best implementation.
